Object: An object is a unique entity of Object Oriented Programming Language, which possesses some state and attributes.
Class: A class is a set of objects. Each object possesses similar state and behavior defined within the same class.
Data Abstraction: Data Abstraction is the act of representing essential features without including the background details.
Encapsulation: The Binding/Wrapping up of data and its functions into a single unit are known as Encapsulation.
Data Hiding: The insulation given to the data, due to which it cannot be accessed directly outside the class premises.
Inheritance: Inheritance is the process of linking and sharing the common properties of objects from two different classes.
Polymorphism: It is the process of using a function more than one purpose, with the same external structure and with the change in the internal structure.
Dynamic Binding: Dynamic binding is the process of linking function call with function Signature during the execution of the program.
OOP: Object Oriented Programming. It is a modular approach, which allows data to be applied stipulated program area. It increases the programmer’s productivity. It gives more Emphasis on the data.
Instance: An Object is said to be an Instance of a class. Each Object shows the same properties described in the class.
Instantiation: Using the keyword new and creating a space for allocating the object in the dynamic memory is known as Instantiation.
Initialization: It is the process of calling the constructor to initialize the attributes of an object.
Declaration: Using Class as a data type to create a new object of that class.
API: A set of functions and procedures that allow the creation of applications which access the features or data of an operating system, application, or other services.
IDE: An integrated development environment (IDE) or interactive development environment is a software application that provides comprehensive facilities to computer programmers for software development. An IDE normally consists of a source code editor, build automation tools and a debugger.
Attribute: It is the state on which Objects differ. It deals with the contents of an object to make each object distinct. (Belongings of a class)
User Defined Data Type: Class is considered as a User-defined data type. A user can use a class to create a new data type with some certain characteristics and behavior. So a class is called a user-defined data type.
Reusability: The process of adding some essential features to a class without modifying its contents. It can be done by inheritance.
Applet: An Applet is written a program in java language that can be included in an HTML page.
For More Definition coming soon.....
If Any Query Regarding JAVA Basic problem, you can ask through comment
If Any Query Regarding JAVA Basic problem, you can ask through comment
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